

The above is intended to quickly give a sure step by step process to successfully export an object and get it to display within the game engine. Compare with this image (from Maya 2011):Īdditional information about the above steps The rest might already be set to the proper value. Select Triangulate under General Export Options.ĭeselect Cameras and Lights under Filter Export Open the export window, then select the OpenCOLLADA or COLLADAMaya exporter at the bottom. Once you have added this, you can export your model.The preferred texture format is DDS (DirectDraw Surface) that can be exported through Photoshop ( ]), Gimp ( ) or [ Paint.NET. Select the type File and then click the folder icon to open a browser for a texture file. Open your material in the Channel Box and click on Color to open the Material Type window.If you need to assign a new or existing one, hold right click over your model and select Assign Favorite Material or Assign New Material > Lambert.

By default, a new object has a lambert material pre-applied. Your model must have assigned at least 1 material.There are a few things you must prepare first. Once you've made a model in Maya, you can export it using File > Export All (Or Export Selection if you don't want all the objects). This will now give you the Collada exporter option when you save your model. Find OpenCOLLADA or COLLADAMaya or similar, then check the box "Loaded" and "Auto Load" to enable it. Open Maya and go to Window > Settings/Preferences > Plug-in Manager. Once you have installed the plugin, you must enable it. You can download OpenCOLLADA here, and install it following the instructions. There seem to be some progress for supporting Maya 20 as well. Maya 2011 has since been removed from Autodesk's websites (likely due to age), however OpenCOLLADA has also been updated to support Maya 2012 and Maya 2013. For a long time, the latest version was Maya 2011. To begin, make sure you have installed a version of Maya that is compatible with OpenCOLLADA. They offer a free 3-year [ student trial for you to play around with. With the use of the OpenCOLLADA plugin, Maya can export a DAE file with the settings required to run in HPL2. Maya] is a professional and comprehensive 3D modeling and animation software. 1.3 Additional information about the above steps.
